ronin skirmish wargames in the age of the samurai osprey wargames 4

Download Book Ronin Skirmish Wargames In The Age Of The Samurai Osprey Wargames 4 in PDF format. You can Read Online Ronin Skirmish Wargames In The Age Of The Samurai Osprey Wargames 4 here in PDF, EPUB, Mobi or Docx formats.

Lion Rampant

Author : Daniel Mersey
ISBN : 9781782006374
Genre : History
File Size : 33. 44 MB
Format : PDF, Docs
Download : 817
Read : 1174

Download Now Read Online


Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.

In Her Majesty S Name

Author : Craig Cartmell
ISBN : 1780962894
Genre : Games
File Size : 62. 15 MB
Format : PDF, ePub, Mobi
Download : 663
Read : 403

Download Now Read Online


It is 1895 and the world is in turmoil. In the decades to come, historians will reflect upon the cause of this state of affairs and many will point squarely at Charles Babbage. The perfection of first his Difference Engine, and then his Analytical Engine, gave the new scientific establishment in the Great Powers the tool they had so long needed in order to make a dramatic leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world. Within twenty years came the 'invention' of Cavorite, the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts - the list is almost endless. Nothing is impossible when the wealth of a Great Power is coupled to the unlimited imagination of educated men of science and their engineers. The one thing that all these marvellous advances have not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do, they risk being overwhelmed as the French were in 1861 by the Prussians' mobile Calculating Artillery Engines, or as the Union was the year after that, with their ports put to the flame and successfully blockaded by the Confederacy's Armoured Sea Dreadnoughts. Some nations have also been tapping into older, more sinister powers, in order to produce an unholy combination of the mystical and the mechanical, such as the Prussian Todt-truppen. Although there have been relatively few open conflicts between the Great Powers, a state of undeclared and secret war exists between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the latest technologies against each other, to obtain the latest scientific formula, artefact or other vital component. Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted 'Captain'. In Great Britain they work out of the Explorers' Club in London. In Prussia their patron is the highly secretive Thule Society. In the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They each have the choice of their nation's latest arms, armour and other equipment with which to perform their missions.

Child Of Vengeance

Author : David Kirk
ISBN : 9781471102431
Genre : Fiction
File Size : 31. 50 MB
Format : PDF, Mobi
Download : 603
Read : 205

Download Now Read Online


Honour, duty, vengeance... The way of the Samurai. A thrilling new adventure from a bold new voice in historical fiction, for fans of Conn Iggulden Scholar. Warrior. Samurai. His name was Bennosuke, son of the great Munisai Shinmen, known throughout the empire as one of the greatest warriors who ever lived. His destiny was to become a great warrior like his father - a Samurai, one of the most feared and respected in the world. But before fame comes action, and Bennosuke must prove himself on the battlefield before he can claim his inheritance. And in his way stands the vengeful Hayato, son of Lord Nakata, the face of the enemy, a man who is determined to kill Bennosuke. It is a battle between honour and vengeance, pride and reputation. And Bennosuke must look death in the eye before he can call himself a warrior. Before he can call himself Musashi, the greatest warrior of all time… 'A fascinating, exciting book, beautifully observed. Kirkcreates characters of great depth. An absolute gem' Conn Iggulden 'Mr Kirk restores my faith in historical fiction to bring lost worlds to life. Bravo! The keenest and most vivid evocation of the inner life of the East since James Clavell's Shogun'Steven Pressfield, author of Gates of Fire

In Her Majesty S Name

Author : Craig Cartmell
ISBN : 9781780962917
Genre : Games
File Size : 51. 26 MB
Format : PDF, ePub
Download : 703
Read : 736

Download Now Read Online


It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

One Hour Wargames

Author : Neil Thomas
ISBN : 9781473822900
Genre : Crafts & Hobbies
File Size : 82. 90 MB
Format : PDF, Docs
Download : 886
Read : 366

Download Now Read Online


One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

Broken Legions

Author : Mark Latham
ISBN : 9781472815156
Genre : Games
File Size : 80. 98 MB
Format : PDF, ePub, Docs
Download : 626
Read : 156

Download Now Read Online


The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.

Frostgrave

Author : Joseph A. McCullough
ISBN : 9781472805065
Genre : Games
File Size : 65. 14 MB
Format : PDF, Mobi
Download : 338
Read : 566

Download Now Read Online


In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Top Download:

New Books