getting started with dwarf fortress learn to play the most complex video game ever made

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Getting Started With Dwarf Fortress

Author : Peter Tyson
ISBN : 9781449339814
Genre : Games
File Size : 62. 18 MB
Format : PDF, Kindle
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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction

Getting Started With Dwarf Fortress

Author : Peter Tyson
ISBN : 9781449314941
Genre : Games
File Size : 24. 51 MB
Format : PDF, Mobi
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The author presents a guide to the computer game Dwarf Fortress, playable on Windows, Linux, and Mac OS X-based computers, with the author focusing on the game's simulation mode and how to establish and maintain a Dwarf Fortress city, manage its resources and train a dwarf military--

Dungeon Hacks

Author : David Craddock
ISBN : 069250186X
Genre :
File Size : 58. 40 MB
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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today-and beyond.

Playing At The World

Author : Jon Peterson
ISBN : 0615642047
Genre : Computer games
File Size : 67. 40 MB
Format : PDF, Docs
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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Uncertainty In Games

Author : Greg Costikyan
ISBN : 9780262018968
Genre : Games
File Size : 36. 75 MB
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In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

The Age Of Ice

Author : J. M. Sidorova
ISBN : 9781451692730
Genre : Fiction
File Size : 61. 76 MB
Format : PDF, Kindle
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An epic debut novel about a lovelorn eighteenth-century Russian noble, cursed with longevity and an immunity to cold, whose quest for the truth behind his condition spans two thrilling centuries and a stunning array of historical events. The Empress Anna Ioannovna has issued her latest eccentric order: construct a palace out of ice blocks. Inside its walls her slaves build a wedding chamber, a canopy bed on a dais, heavy drapes cascading to the floor—all made of ice. Sealed inside are a disgraced nobleman and a deformed female jester. On the empress’s command—for her entertainment—these two are to be married, the relationship consummated inside this frozen prison. In the morning, guards enter to find them half-dead. Nine months later, two boys are born. Surrounded by servants and animals, Prince Alexander Velitzyn and his twin brother, Andrei, have an idyllic childhood on the family’s large country estate. But as they approach manhood, stark differences coalesce. Andrei is daring and ambitious; Alexander is tentative and adrift. One frigid winter night on the road between St. Petersburg and Moscow, as he flees his army post, Alexander comes to a horrifying revelation: his body is immune to cold. J. M. Sidorova’s boldly original and genrebending novel takes readers from the grisly fields of the Napoleonic Wars to the blazing heat of Afghanistan, from the outer reaches of Siberia to the cacophonous streets of nineteenth-century Paris. The adventures of its protagonist, Prince Alexander Velitzyn—on a lifelong quest for the truth behind his strange physiology—will span three continents and two centuries and bring him into contact with an incredible range of real historical figures, from Mary Shelley, the author of Frankenstein, to the licentious Russian empress Elizaveta and Arctic explorer Joseph Billings. The Age of Ice is one of the most enchanting and inventive debut novels of the year.

The Good Vibrations Guide To Sex

Author : Anne Semans
ISBN : 9781573444712
Genre : Health & Fitness
File Size : 30. 91 MB
Format : PDF, ePub
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This completely updated edition with new illustrations adds new tips and anecdotes that could only be told by two women with over fifteen years of experience working at America’s leading sex toy store. The book offers explicit, expert advice on sexual anatomy, oral sex, anal sex, S/M, masturbation, and sex and aging, and up-to-the-minute tips on exploring sex online, the buzz on the latest sex toys, and a guide to the best adult books, videos, and DVDs on the market. This third edition of the classic sex manual coincides with the 25th anniversary of the Good Vibrations stores.

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