game data analysis tools and methods

Download Book Game Data Analysis Tools And Methods in PDF format. You can Read Online Game Data Analysis Tools And Methods here in PDF, EPUB, Mobi or Docx formats.

Game Data Analysis Tools And Methods

Author : Coupart Thibault
ISBN : 9781849697910
Genre : Computers
File Size : 37. 55 MB
Format : PDF, Mobi
Download : 830
Read : 948

Download Now Read Online


This book features an introduction to the basic theoretical tenets of data analysis from a game developer’s point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.

Advances In Intelligent Data Analysis Reasoning About Data

Author : Xiaohui Liu
ISBN : 9783540695202
Genre : Computers
File Size : 79. 87 MB
Format : PDF
Download : 572
Read : 403

Download Now Read Online


This book constitutes the refereed proceedings of the Second International Symposium on Intelligent Data Analysis, IDA-97, held in London, UK, in August 1997. The volume presents 50 revised full papers selected from a total of 107 submissions. Also included is a keynote, Intelligent Data Analysis: Issues and Opportunities, by David J. Hand. The papers are organized in sections on exploratory data analysis, preprocessing and tools; classification and feature selection; medical applications; soft computing; knowledge discovery and data mining; estimation and clustering; data quality; qualitative models.

Game Analytics

Author : Magy Seif El-Nasr
ISBN : 9781447147695
Genre : Computers
File Size : 36. 6 MB
Format : PDF, Docs
Download : 579
Read : 384

Download Now Read Online


Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Game Analytics

Author : Magy Seif El-Nasr
ISBN : 9781447147695
Genre : Computers
File Size : 34. 15 MB
Format : PDF, ePub, Mobi
Download : 958
Read : 368

Download Now Read Online


Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Game Design Workshop

Author : Tracy Fullerton
ISBN : 9780240809748
Genre : Art
File Size : 39. 50 MB
Format : PDF, ePub
Download : 260
Read : 223

Download Now Read Online


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Game Research Methods An Overview

Author : Patri Lankoski
ISBN : 9781312884731
Genre : Education
File Size : 88. 18 MB
Format : PDF, Docs
Download : 120
Read : 1289

Download Now Read Online


Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

Open And Big Data Management And Innovation

Author : Marijn Janssen
ISBN : 9783319250137
Genre : Computers
File Size : 62. 24 MB
Format : PDF, Kindle
Download : 994
Read : 268

Download Now Read Online


This book constitutes the refereed conference proceedings of the 14th IFIP WG 6.11 Conference on e-Business, e-Services and e-Society, I3E 2015, held in Delft, The Netherlands, in October 2015. The 40 revised full papers presented together with 1 keynote panel were carefully reviewed and selected from 65 submissions. They are organized in the following topical sections: adoption; big and open data; e-business, e-services,, and e-society; and witness workshop.

Top Download:

New Books