death by video game

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Death By Video Game

Author : Simon Parkin
ISBN : 9781782831433
Genre : Social Science
File Size : 68. 7 MB
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Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2. Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Gamelife

Author : Michael W. Clune
ISBN : 9780374713171
Genre : Biography & Autobiography
File Size : 79. 50 MB
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You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people." Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality. In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.

Coin Operated Americans

Author : Carly A. Kocurek
ISBN : 0816691835
Genre : Computers
File Size : 89. 91 MB
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Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond.

A Brief History Of Video Games

Author : Richard Stanton
ISBN : 0762456159
Genre : Games
File Size : 38. 57 MB
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This Brief History provides a unique look at the history and culture of video games, starting with the 1960s classics like Pong to modern favorites such as Grand Theft Auto V and Bioshock. Focusing on creative and scientific advances between 1962 and today, A Brief History of Video Games offers a global perspective on gaming’s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies.

The Game Of Love And Death

Author : Martha Brockenbrough
ISBN : 9780545668354
Genre : Juvenile Fiction
File Size : 55. 20 MB
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Not since THE BOOK THIEF has the character of Death played such an original and affecting part in a book for young people. Flora and Henry were born a few blocks from each other, innocent of the forces that might keep a white boy and an African American girl apart; years later they meet again and their mutual love of music sparks an even more powerful connection. But what Flora and Henry don't know is that they are pawns in a game played by the eternal adversaries Love and Death, here brilliantly reimagined as two extremely sympathetic and fascinating characters. Can their hearts and their wills overcome not only their earthly circumstances, but forces that have battled throughout history? In the rainy Seattle of the 1920's, romance blooms among the jazz clubs, the mansions of the wealthy, and the shanty towns of the poor. But what is more powerful: love? Or death?

War Play

Author : Corey Mead
ISBN : 9780544031562
Genre : COMPUTERS
File Size : 63. 68 MB
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Exploring behind the scenes at training sessions where soldiers play multiplayer missions that test combat skills, an expert on military innovation shows how the military is influencing the adoption of video games as learning and recruitment tools.

Fantasy In Death

Author : J. D. Robb
ISBN : 9780748115945
Genre : Fiction
File Size : 32. 16 MB
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Murder did that. Took lives, crushed others. But why? Money. Jealousy. Revenge. Secrets. Passion. Whatever the answers, the method had been bold and complex. They were best friends, driven by a shared vision to rule the world of virtual reality games. Their newest invention, developed to transport the player into a fantastical virtual world, is about to be launched. But suddenly, Bart, the brains behind it all, is found brutally killed - defeated by his own game. Their close-knit group is torn apart. Who could have engineered such a devastating virtual death? Even Eve Dallas, New York City's most cunning investigator, is thrown. But as she peels back layers of secrets, revenge and misplaced allegiances, she realises the depth of the killer's master plan. And she knows his game is far from over . . .

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