black ops tactical espionage wargaming osprey wargames 10

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En Garde

Author : Craig Woodfield
ISBN : 9781472810762
Genre : Games
File Size : 53. 38 MB
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En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period – monsters, demons, revenants and witches – and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.

Dragon Rampant

Author : Daniel Mersey
ISBN : 9781472815736
Genre : Games
File Size : 82. 6 MB
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Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6–8 units comprised of 6–12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

Frostgrave

Author : Joseph A. McCullough
ISBN : 9781472805065
Genre : Games
File Size : 67. 23 MB
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In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

In Her Majesty S Name

Author : Craig Cartmell
ISBN : 1780962894
Genre : Games
File Size : 21. 92 MB
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It is 1895 and the world is in turmoil. In the decades to come, historians will reflect upon the cause of this state of affairs and many will point squarely at Charles Babbage. The perfection of first his Difference Engine, and then his Analytical Engine, gave the new scientific establishment in the Great Powers the tool they had so long needed in order to make a dramatic leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world. Within twenty years came the 'invention' of Cavorite, the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts - the list is almost endless. Nothing is impossible when the wealth of a Great Power is coupled to the unlimited imagination of educated men of science and their engineers. The one thing that all these marvellous advances have not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do, they risk being overwhelmed as the French were in 1861 by the Prussians' mobile Calculating Artillery Engines, or as the Union was the year after that, with their ports put to the flame and successfully blockaded by the Confederacy's Armoured Sea Dreadnoughts. Some nations have also been tapping into older, more sinister powers, in order to produce an unholy combination of the mystical and the mechanical, such as the Prussian Todt-truppen. Although there have been relatively few open conflicts between the Great Powers, a state of undeclared and secret war exists between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the latest technologies against each other, to obtain the latest scientific formula, artefact or other vital component. Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted 'Captain'. In Great Britain they work out of the Explorers' Club in London. In Prussia their patron is the highly secretive Thule Society. In the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They each have the choice of their nation's latest arms, armour and other equipment with which to perform their missions.

In Her Majesty S Name

Author : Craig Cartmell
ISBN : 9781780962917
Genre : Games
File Size : 76. 2 MB
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It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

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